- Character Design and 3D Modeling
- Sculpting Project
- 3D modeling in Maya and Zbrush and Image Compositing in Photoshop
What I want to achieve:
- To design a character, 3D model it and create a professional still of it
- Desired end result: Professionally rendered portrait of my character
What I want to learn:
- Time management
- A better knowledge of Zbrush (sculpting techniques, fibermesh, BPR Transparency, lighting and rendering)
- A better knowledge of Maya (modeling techniques)
- Knowledge of image compositing in Photoshop
Inspiration Examples:
- Movies (Spiderwick Chronicles etc)
- Frogs
- Creature design
What I've done so far:
- Design character (character sheets)
- Started modeling in Maya and Zbrush
- Learning fibermesh
What I've learnt so far:
- Project time management
- Swift character design
- Adapting anatomy to suit my character design
- Fibermesh in Zbrush
Whats next?
- Finish modeling character
- Watch tutorials on fibermesh and then use fibermesh on my character
- Watch tutorials on transparency in Zbrush and use BPR on my character
- Texture character
- Light character
- Render character
- Composite portrait in Photoshop
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