Monday, 6 June 2016
Texturing Cont.
I already knew about to Polypaint but I learnt some new techniques from these tutorials.
Really bad lighting but you get the idea.
Really bad lighting but you get the idea.
Saturday, 4 June 2016
Texturing Experiements
Friday, 3 June 2016
Finalized name of Character
My character is heavily based on frogs so I decided to play on that idea when deciding his name. I thought of using Google Translate to translate frog to many languages and chosing the best sounding name. I thought this was a little boring so I decided to have a small twist on it.
Because my character is a collector or horder I wanted to incorporate that into his name also.
I decided to use only the Danish and Norwegian languages. I choose these languages purely because these are my ancestry.
Frog in Norwegian is Frosk and hord (horder isn't translated) in Danish is Slid (pronounced Slil).
My final name for my character is Slidfrosk -Slil-frosk
Final Sculpt
Youtube loses a lot of the detail in the turntable but this is the general idea of my sculpt.
Wednesday, 1 June 2016
Kettle
Adding details to my props (export OBJ files from Maya to Zbrush) and gave my kettle the bronze look. dayum
Lighting and Render Experiment, Pre-Poly painting
Test lighting and render completed by Zbrush. Photoshop compositing. No background.
Tutorials Lighting, rendering, photoshop compostiting
Researching lighting, rendering and photo compositing
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